Laws of UX
The Laws of UX are a set of principles developed by designer Jon Yablonski to guide the creation of effective and user-friendly interfaces.
- Body
The laws are based on research and best practices in user experience design and can be applied to a wide range of digital products, including websites, apps, and software. The laws include the following:
- Hick’s Law: The time it takes to make a decision increases with the number and complexity of choices.
- Fitts’s Law: The time it takes to move to a target is based on the size and distance of the target.
- Jakob’s Law: Users spend most of their time on other sites, so they expect your site to work the same way as those they already know.
- Law of Proximity: Objects that are near to each other are perceived as related.
- Law of Similarity: Objects that share visual similarities, such as shape or color, are perceived as related.
- Law of Closure: People tend to perceive incomplete shapes as complete.
- Miller’s Law: The average person can only keep 7 (plus or minus 2) items in their working memory at once.
- Pareto Principle: 80% of the effects come from 20% of the causes.
By following these laws, designers can create interfaces that are intuitive, easy to use, and meet the needs of their users.